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by shmerl 4757 days ago
Can anyone clarify please, how is full OpenGL stack supported in Wayland cases? In X there is libglx, while Wayland relies on OpenGL ES. So how for example would some games which need full OpenGL work on Wayland?
1 comments

Wayland/Mesa clients can use EGL to get a full GL context, it's just another attribute when creating the context (like how you select between GL ES1 and GL ES2).