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by andrewljohnson
4763 days ago
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Sorry, this is a pet peeve of mine. While I do think many game developers on the App Store resort to shady tactics, I think it's a poor excuse to not succeed. Looking at your game on iTunes, it strikes me that you have a lot of bad reviews, so perhaps there are things to work on in your gameplay, before you start worrying if your competitors are cheating. Also, looks to me like your game was downloaded by a lot of South Americans. Maybe if your game was more fun, or marketed better, in Europe and the US, there would have been more in-app-purchases. 250K downloads is worth different amounts in different places. Not to say making an indie game isn't a hard journey, but to say you failed because everyone else cheats is self-defeating. You probably fail because you perceive no way to succeed. |
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