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by beatgammit
4767 days ago
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I would say bad engineering: * Go 1.0 had a terrible GC, especially on 32-bit platforms (their target platform) * No manual memoray management (and unlikely to ever exist) * Can't bind to C++, can't cross-compile cgo (gccgo can though) Go is really cool, and I use it every day, but it doesn't make any sense for games, especially not for their target platform. Maybe in a few years the GC will be more reliable, but I wouldn't try to build a game in Go if I thought I might want to try to sell it. |
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