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by luchak
4769 days ago
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In any case, running global illumination often causes a major increase in rendering time. So it's understandable that Pixar, which has to render a huge number of frames at huge resolutions, did not traditionally use it much. There's also another factor at play, which is directability. Physical correctness is not usually a priority except as far as it advances the artistic goals of the people making the movie. If the director says, "can you make the right side of that table look less red?", you need to have some way for the artist to achieve that goal, even if that's not how the scene would "really" look. I expect that the development of new tools and processes to allow precise manipulation of the lighting in globally illuminated scenes was just as much, if not more, of a barrier than the additional cost in rendering time. |
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Less flexible, more scripted behavior is often the smarter choice when you want to be able to ensure a certain gameplay experience.