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by csense 4763 days ago
I think that your three points are three different startups. I've paraphrased them and provided a few thoughts:

(1) Provide a technology framework for potential TCG designers. They bring the art and game design, you bring the rules engine, UI and networking.

Cons: Limited market size (many fewer TCG designers than TCG players out there), software may be complex (scripting designer-defined card rules, real-time multiplayer, securing the server and other clients from malicious card scripts that steal credentials or abusively consume resources), responding to DMCA notices (because people will inevitably use your platform to make unauthorized versions of games they don't own the rights to)

(2) Provide a matchmaking service to allow card game enthusiasts to find each other and socialize.

Cons: Network effects may be required for success, questionable value-add over existing TCG-specific communities and sections of other communities like Facebook groups or sub-reddits

(3) Provide inventory services or online mirroring of card collections.

Cons: Game publishers may view this as copyright infringement, individually scanning cards in large collections is tedious for users, some games have existing services in this space (have you tried Magic: The Gathering Online?)