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by pi18n 4777 days ago
I agree with you but I doubt very much that Microsoft does. Requiring it to have a persistent connection and offloading core parts of the game to the cloud is going to be delightful for their DRM team.
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And for the steambox team. There is (anecdotally strong) demand for single player games that you can play and mod however you desire.
On the PC platform we've definitely seen it. Counter Strike been the obvious one.

But there is a different culture around PC and Console. Console has always had DRM, PCs drifted along with CD-Keys that limited online play, then Steam came along, which /r/gaming appears to fawn over, yet deride any similar change in DRM on the consoles.

As it stands, I think the PS3/Xbox360 are less restrictive because of their DRM than PC gamers who have to use Steam or Origin. The publishers needed a mechanism to stop what was told as rampant piracy. Steam filled that void.

Now consoles are moving more in that direction people are treating it as if its universally bad. It doesn't have to be. So long as it isn't a case of always internet, always on, from day one, I don't think it will be.

I remember people banging on about SmartClients less than 10 years ago. These were apps which would sync when the internet became available and gracefully handle the disconnection. Ironically Outlook was often the example. Nowadays most devs don't bother with that because there isn't the demand and its not worth the increased development and maintenance costs. I wanted some flowcharting software the other day, the first 3 hits were all online cloudy hosted type things. This is the way things are going, there are benefits, its not all bad!