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by nathany
4781 days ago
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I suppose if you're writing a Triple-A video game or real-time/firmware? (neither of which are "server") Outside of those cases, Rob Pike has given some discussion on interior pointers and how it's possible to limit the amount of garbage generated:
http://talks.golang.org/2012/splash.article#TOC_14.
(along with the usual techniques, like object pools, used with good success in JavaScript and Android games). |
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