Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take.
I originally built the thing just as an interesting animation, and one of the guys at work said 'Hey wouldn't it be cool if you could play it?' I laughed off the idea at the time, but later started to wonder if it was maybe possible. It's ended up more playable than I ever imagined -- that's not great play, but I doubted it would have any game play value.
I do have the inkling of a method I might be able to make the robot player defeatable. I'll mull it over for a while.
Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take.
I originally built the thing just as an interesting animation, and one of the guys at work said 'Hey wouldn't it be cool if you could play it?' I laughed off the idea at the time, but later started to wonder if it was maybe possible. It's ended up more playable than I ever imagined -- that's not great play, but I doubted it would have any game play value.
I do have the inkling of a method I might be able to make the robot player defeatable. I'll mull it over for a while.