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by Retric 4786 days ago
MMO's are fairly simple projects. They take a fair amount of code, but most of there actual cost is content. Most importantly there basic requirements are fairly well understood from day one. Which is why that code often costs far less to develop, And most of it can be reused for multiple projects.
1 comments

Take a look at Eve Online, and then take a look at Siebel Systems, and then try and tell me MMOs are simpler than entreprise software...
Work at a place that has to deal with regular external audits, and you'll start to get an inkling of what complexity really is. Besides, while Eve Online is certainly interesting, they're hardly a representative sample of MMOs.
Work at a place that has to deal with regular external audits

I did.

I played eve it's far less complex than WOW and prepobably 5% the size of say Delta's internal code.