| I made a boatload of money on EverQuest (and WoW) with a similar arbitrage "scam." In older versions of EQ there was a Bazaar zone where you could see the price of all the goods around.
For this scam I would find some item that is fairly rare for two reasons: A) so most users don't know its true price, and
B) because rare items would be more likely to have a particular price spread: A couple items for sale for around their true price, and a couple items for sale for far above that. I don't know why there were always people trying to sell items for 10 or 20 times the item's actual value, but it was common. I would buy up all instances of the item at its normal, lower price, so now the market looked like the item was legitimately valued at this much larger price. Then I would loudly try to sell it for multiples of what I bought it for. People would see that I'm trying to sell for ~half of what the rest of the market is selling it for, so it must be a good deal! edit: I don't believe this was illegal according to Sony or Blizzard, and besides, how would they prove I was doing this maliciously? |
It's basically what JC Penny does when they jack prices up and give you coupons - by pinning the price high, but giving you a lower price (which is what they actually want to sell at) by issuing coupons, they manage to twist consumer psychology in their favor, and get people to think that they're getting a deal on what's actually a market-price item.
The reason that people posted inflated (high-volume) items in WoW, by the way, is that once upon a time, addons kept moving averages of item costs, then suggested purchase/sale prices to players. Posting a bunch of outliers could move the average upwards (since you couldn't see sales prices, just posted prices). The outlandish prices on low-volume items are because people are bad at economics and value their item far above the market's value. These are usually people with very little gold who got a lucky drop; they price the item so high because they believe that it "cost" them many, many hours of gameplay, and likely misgauge that cost.
MMO economies are a great example of Econ 101 in action.