Hacker News new | ask | show | jobs
by cobrausn 4788 days ago
If they had implemented DRM for multiplayer access to the server, they would not have failed. Attempting to contact a server and being told 'No' isn't the same as having a connected player. I'm talking Steamworks-style DRM here, which is online logon for multiplayer, requiring authentication against the server and username / password tied to purchase. It works well for that purpose.

If they had used it, those early reviews would not have suffered, and their servers would not have been overloaded short of a DDoS.