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by ricardobeat
4795 days ago
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Dude. (sorry) This is Unreal Engine, with physics, cloth simulation, particles, light & glare effects. It's not C++ on Native Client or a plugin, it's running in javascript. Just yesterday you couldn't draw a circle on a 2d canvas at 30fps. |
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> "This is Unreal Engine" - a subset of it
> "with physics" - did not notice any falling kickable boxes and such
> "cloth simulation, particles, light & glare effects" - impressive, but there will be twice less of that then via native code
> "It's not C++ on Native Client or a plugin, it's running in javascript" - what's the difference between downloading one/two specific browsers or making a build of each with a flash player bootstrapped?
> "Just yesterday you couldn't draw a circle on a 2d canvas at 30fps" - so instead of pushing to make a universal VM, they decided to use a dynamic prototype-OOP language just because it happened to be most common - not very impressive.