I think he means "They should've made it more obvious that the bad gameplay experience was 'cause of piracy, not 'cause it was a terrible game."
Irrespective of whether you think pirates should be "punished", a situation where these people tell their friends "Nah, I played that game. It was shit, you just lost for no reason" isn't in the best interests of the publisher.
I think he means a developer who is actually reliant on the financial outcomes of his work, like the OP. If you work for somebody else in exchange for a salary, yeah, of course you don't care about throwing good money after bad — it's not your money. (Obviously I don't know whether this is the case, but the difference seems significant to me.)
That is exactly what I mean. If you draw a salary from an employer then you are in an entirely different situation than if you're relying on your output to directly pay your bills.
If you've never been in a situation where you have to sell that output to customers then you know less than a shit about what piracy can do to cripple a small business and should shut your fucking mouth about which market to serve. I'll take care of those that put the food on my table, thank very much, and you can give throat-fucking forced blowjobs to any random stranger if you want.
Irrespective of whether you think pirates should be "punished", a situation where these people tell their friends "Nah, I played that game. It was shit, you just lost for no reason" isn't in the best interests of the publisher.