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by rje 4796 days ago
Why would a talk about their creative process talk about the loading speed of a console that isn't released yet?
1 comments

The post discusses assets and creating asset modules for constructing their virtual worlds. It would be interesting if they discussed hardware constraints, and how lifting those constraints effects the creative process. The release status of an unreleased console is inconsequential to the information. It has been announced that the new playstation console has 8gb's of ram. In my experience playing Bethesda's games on console and PC, consoles take a significantly longer time to load. Even if a current-generation console is more powerful than a PC, it will be much slower than a PC at loading assets. This has nothing to do with hard-disk speed, as running the game off of equally slow HDD's of a console and a PC, the PC will still significantly quicker. Someone voted me down for my comment. I was not expecting them to cover this in a post about an already-released game. I just said it would be interesting (in future).

We all have to be really careful when commenting on the internet, especially Hacker News, that we are clear. For that I apologise, even if I am quite a bit annoyed, though I realise it is my fault. I have been toying with the idea of building an online community, but I think I will pass on that idea as I don't like excluding people. What did I offer this discussion? = nothing. What did most other people? = nothing. Why are we even discussing this?