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by Cthulhu_
4801 days ago
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True, but technologies like this usually make their way into pre-rendering first, i.e. pre-rendered cutscenes in games, CGI scenes in movies, or fullly animated movies. Although the latter category hasn't seen much in the way of realism, mostly due to uncanny valleyness. |
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This is great for real time though. It's using a form of SPH which is far easier to adapt for GPUs, and can crunch through those particle-particle interactions.
High end offline water sims would use a different algorithm (usually FLIP), maybe run for several days to sim a few seconds and occupy 10's of Gb of memory.
If anyone's interested, download a copy of Houdini Apprentice for free and have a play.