| There are several areas of space, designated by security level. * In "High Sec" - you can shoot whoever you want. When you shoot somebody without the right to (ie, they stole from you, you can shoot them), then you have a few seconds (up to ~30) before an invincible NPC navy shows up and blaps you. If you escape, it's a game exploit and is bannable. Not that a few seconds is plenty of time to kill an unsuspecting player (and that does happen and can be profitable, even after losing your ship). After killing somebody in high sec, your global security status gets decremented. If it gets low enough non-invincible navies will follow you around to try and kill you when you show up in safe space. This is more annoying than anything, and you just have to be careful and keep moving. * Low Sec: You can shoot anybody, and no navies will stop you. At certain spots, "gate guns" will help out the agressors. * Null Sec: Anything goes, shoot who you want, do what you want. This is where player controlled alliances live (if you remember reading about Goonswarm and similarly large organizations). ------------------- It's a relatively complex system, but then again, everything in eve is complex. But fun and deep. The devs are really good about setting rules, and then allowing you to do anything you want inside those rules. For example, a standard rule of thumb for freighter pilots is to only carry about 1 billion in-game currency worth of goods at a time. Reason? Because it costs about that much worth of ships to blow you up before concord (invincible navy) shows up and kills a group trying to gank your ship. This is just standard knowledge about what is "safe". Which really just means "what would make this unprofitable for people to do to me". |