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by egypturnash 4807 days ago
Honestly after "The Cave" and "Deathspank" I'm not sure Gilbert is on my HERE TAKE MY MONEY list any more. And him saying "MI3 will be RETRO looking!" isn't making me interested; the Monkey Island games were GORGEOUS for the time, but I don't want to go wallowing in nostalgia for something made now.
2 comments

Indeed, The Cave had good visuals, but extremely boring gameplay. I understand what he was going for, but it just didn't work. Way too much running back and forth to place your characters in a certain place, and all the running took way too much time.

Deathspank was mildly amusing, but got tired very fast. It was visually flimsy and felt underdeveloped overall; it wasn't a good RPG, but it wasn't a good action game either, and it was a terrible adventure game.

Admittedly neither of those games are classical point and click games. It may well be that he's just much better at designing point and clicks than at the other game genres.

Yes, I've been burned by enough one- or two-hit wonders to not just assume the next item will be good. World of Goo was another example; they then made Little Inferno, which while continuing their trend of uniquely beautiful art, was unbelievably monotonous and shallow to play, a stark contrast to the game that made their name. XCOM was another example - XCOM remake! Take my money! How bad can it be? Well, they could strip out the strategy part of the game altogether, giving it zero replayability.