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by nsxwolf
4812 days ago
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I think one of the things he said is telling and gives useful perspective - they wanted to do more with the visuals, but were stuck with what was possible in 1990. We shouldn't elevate retro pixel art to some perfect art form. It's unlikely to be what the original artists intended, rather it was what they had to accept. |
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http://us.battle.net/hearthstone/static/images/media/screens...
It certainly does not look bad, but many icons here lack the same crispness you would find in pixel art.
Assuming you follow all the correct guidelines (1 pixel wide outlines, no pillow shading, good dithering, small palette, cold -> warm shading, clean lines and fills, etc), pixel art can approach perfection -- because of its inherent limitations. A single vector curve can have an infinite variety of permutations, but there are only so many ways you can draw a line of pixels (the same goes for a NURBs surface or set of polygons). It is exactly this limitation that enables artists -- if you are given an infinite canvas with every color of paint in the known universe, you can kill yourself trying to perfect one piece.