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by ebbv
4814 days ago
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I think saying that "your brain actively practices killing" is overstating it. It sure sounds good, but it's not even close to reality. When you see visual stimulus, it causes your brain to simulate that in your mind but it's not true that your brain is "practicing" that behavior. When you see or hear someone playing guitar, the same effect is happening in your brain. That doesn't mean that you can watch Stevie Ray Vaughan play "Rude Mood" 20 times and then play it yourself. Likewise you aren't going to turn into a killer no matter how many hours you spend playing GTA4. On top of that, I think approaching the issue by telling people "think before you play games" is condescending and ineffective. It's like articles that say "think before you eat." Nobody reads that and says "Oh you're right! I was a mindless eating machine before and now I'm going to be more thoughtful." They think "Who's this jerk telling me what to do? I'm getting a KFC Sadness Bowl with extra bacon!" You are obviously free to write whatever articles you want, I just found this one a bit condescending and also based on a false premise. It was clearly well intentioned and thoughtful, so I'm not trying to insult you or make you feel bad just express my reaction. EDIT: Also I don't play multiplayer FPS of any kind much these days but when I fire up TF2 once in a while I usually play the Soldier because it's most like the old Quake 1 days of rocket battles. |
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To support your point a little bit, some video game scholars, like Espen Aarseth, don't buy into the idea what the representations provide any relevancy:
[1]: "The "royal" theme of the traditional pieces is all but irrelevant to our understanding of chess. Likewise, the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently (see sidebar). When I play, I don't even see her body, but see through it and past it."
While Aarseth has been quite extreme in his rejection of narrative, the main aspect of his argument is that gamers see the underlying constructs of the gameplay systems, and I think gamers choose whether to engage with the dressing that sits on top. Bioshock Infinite tells a story that you can listen to, but when you're playing you're not listening.
This explains the disconnect between players of GTA and observers. Those who observe and go "YOU KILLED THAT PROSTITUTE TO GET YOUR MONEY BACK AND YOU DON'T EVEN CARE" are viewing the game at the narrative level; whereas the gamers who do this are working at the mechanics level. It is a fallacy to then believe that those gamers are more susceptible to perform those actions they see at the narrative level in real life, as they were never there in the first place. The prostitutes aren't people, they're walking wallets. Bioshock tried to play with this idea with the Little Sisters, but I felt it ultimately failed, as the Little Sisters were sufficiently dehumanized that they looked a lot like walking health packs who would be put out of their misery. People who really do see others like this in real life already have a name; they're psychopathic. Fortunately, most people are not psychopathic :)
[1] http://www.electronicbookreview.com/thread/firstperson/vigil...