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by saraid216 4816 days ago
There is probably an interesting distinction to be made between the type of randomness that comes from a deck draw versus the type that comes from a loot table... but I don't know it. It feels different, but I can't quite put my finger on what it is.
1 comments

I'm not convinced of that. In either case, the random element just makes the game tree larger. What I like about randomness, is that adding it makes each of the individual games a unique story, which can have a great appeal (just look at the success of MtG,or Binding of Isaac for example). Obviously, designing such games (so that they're balanced) can be an order of magnitude harder than designing a game without randomness.