Hacker News new | ask | show | jobs
by qznc 4822 days ago
What exactly is wrong about that?

The nesting is too deep imho, but apart from that it looks ok. This looks more like a design problem, because there are lots of special cases, but the code style is ok.

2 comments

Look at the size of that thing

That function is almost 1500 lines long, full of complex nested if conditions and commented out blocks. I understand how code (especially game character control code) grows to become like that, and I've probably been guilty of some similar horrors myself, but the most I can do with such code style is excuse it.

Sometimes the program logic consists of hundreds of cases and putting it all into one function is a good solution, since you see the complexity.

I know that object-oriented best practice would suggest a lot of different classes and using dynamic dispatch for switching. That might even be faster. However, I dislike the fact that this scatters the logic across hundreds of files.

The best solution would be to simplify the logic, but this is also the most costly/time consuming variant.

I think you agree with the parent poster. By "code style" I assume they meant what you're calling "design problem".