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by GFischer
4828 days ago
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Many pirates in my country (some %, probably less than 50%) would buy a game... but they don't have the tools required - International Credit Card, which basically only adults with a good job are given, and which most DON'T use on the Internet (the local Groupon clone revolutionized local e-commerce by offering payments on a local physical payment system). When I investigated a micropayments startup (we wanted to try it in our country), we found some surprising facts - a huge % of the world's population don't have access to banking systems, even if they DO have some disposable money and want to pay for online games - non-cc alternatives to buying Facebook currency and such were huge requests when we did our customer research. |
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