Well, the post claims that 3.0 was a failure, but I think that was a case of speaking too soon. My limited understanding is that yes, since then OpenGL has had much better shepherds.
The failure it is talking about was codename "Longs Peak", a project that was supposed to be OpenGL 3.0. It was supposed to be a redesign from scratch but was eventually abandoned and OpenGL 3.0 was based on the old GL 2.0 API (with some parts deprecated and some new things added).
The failure it is talking about was codename "Longs Peak", a project that was supposed to be OpenGL 3.0. It was supposed to be a redesign from scratch but was eventually abandoned and OpenGL 3.0 was based on the old GL 2.0 API (with some parts deprecated and some new things added).