This marks the first time I've felt genuinely saddened by the shutdown of a game studio. LucasArts made some of the best games I played as a kid, it's a shame they couldn't follow up their legacy in recent years. :(
Eh. I was more disappointed when Westwood bit the dust. In all honesty, LucasArts was long, long past it's golden era.
Though I'm currently playing through Indiana Jones and the Fate of Atlantis on my way to and from work, on my phone, via SCUMM. I'll always be grateful for that.
It's funny/tragic just how much better the Fate of Atlantis' story was than Indiana Jones 4. They could have just made that into a movie and it would have been amazing.
>> it's a shame they couldn't follow up their legacy in recent years.
Agreed, but it's worth keeping in mind that "recent years" in this case means over a decade. LucasArts pumped out hordes of sub-par games, quickly shoe-horning various game paradigms into the star wars universe.
As much as I feel nostalgic towards the hey-day of old, the article is spot on in pointing out that all their recent greats (KOTOR, etc.) were developed externally. If I were in Disney's shoes, I might have made much the same call, alas. Either that or take a gamble on a radical re-vitalization campaign, which is dicey in today's game market.
The space fighter genre seems to be lost. I did some research a few years ago trying to understand what happened. Not enough market demand was the answer. The same goes for Mech games and flight sims. We live in a cold world some days :(
I had the Jedi Starfighter game for the original xbox. It was fun, but completely lacked the enjoyment I got from X-Wing. It could just be nostalgia, but I still get the same enjoyment from firing up X-Wing in DOSBox.
The Rogue Squadron games achieved high popularity, but they felt more like spiritual successors to the Rebel Assault games, rather than X-Wing.
I want my sprawling space battles with Correllian Corvettes and Frigates and all the different TIE variations, Y-Wings, B-Wings, A-Wings.
Aw man, I'm going to reinstall X-Wing when I get home. Just need to find a cheap joystick that works with DOSBox now.
Try TIE Fighter as well, if you can: the game engine is better, and the storyline is excellent. Thanks for the tip about DOSBox. I'd pay money to get that game in a modern package that would run on my system. (Same goes for SFC3 and NFS: High Stakes, mind you - both old games that I can't even get to run properly. Perhaps DOSBox is the answer?)
It's a little hard to get running sometimes, but there are plenty of guides online. On an older PC I was able to successfully get peripherals working.
Right now I think DOSBox is the best way to play the older games. I would fork over a good amount of money for an easy to use platform for playing older PC games and a marketplace that sold them.
Good Old Games www.gog.com has a nice selection, but it doesn't completely scratch the itch.
I'm still wishing I could find a helicopter simulator to equal Janes AH-64 Longbow. A friend and I spend many, many hours after work playing that game.
"Sorry, sweetie, I have to work late again..."
I still have controllers in my basement, just hoping to get pulled out.
Technically, they already have, since the Freespace 2 code was open-sourced.[1] And there have been multiple space-flight Kickstarter projects, such as Star Citizen, Elite: Dangerous, and Limit Theory.
The distinction, before about 1998 or so, was pretty much immaterial: Totally Games was "independent" but was composed of ex-Lucasfilm Games people and only published through LucasArts. I cannot say for sure, but I wouldn't be surprised if Lucasfilm (then LucasArts) had an ownership stake in it at one point, as Nintendo did with Rare during the mid-90's.
Contrast this to, say, Raven Software doing Jedi Knight 2 and Elite Force right on the heels of one another. (Of course, Totally Games did do Star Trek: Bridge Commander, but that was seven years after they split from Lucasfilm Games.)
I miss them too. I make up for it playing the X series[1] and Freespace mods[2]. X series is more like a single player Eve (also has lots of mods like Freespace), while Freespace is more like X-Wing/Tie Fighter. There's even a Star Wars mod for Freespace (might be one for X, but have not checked).
I understand your feelings. But keep in mind that the PEOPLE who made those games are LONG GONE. The NAME of the company is still there, and I understand why you're attached to it as I am too, but the people who made those special games have been gone for years.
As hard as it is, don't attach those great memories to the COMPANY, but rather the people who had the vision to make them.
If you need to remove your attachment, play the Kinect version of Star Wars.
And for one person there: Karma. It takes a long time but it does come back to bite you. Now you know the price of those 6am flights you booked.
It doesn't. We have many libraries filled with material on life.
He can state with authority that karma does not exist just as he can state with authority that unicorns do not exist: Very easily. There is no evidence of such an effect, and no evidence for anything that could transmit or cause the effect. It is as imaginary as anything could be said to be.
Absence of evidence != evidence of absence. Perhaps worth rethinking your assumptions? All of the libraries in the world can't prove we're not brains in vats collectively hallucinating everything or an ancestor simulation running on supercomputers in deep space. Pehaps your breakfast today was imaginary? I could make just as strong a case for that as you can for the "imaginary" nature of karma.
> It is as imaginary as anything could be said to be.
I think you have not really grasped the meaning of that. Do you find leprechauns to be equally plausible as karma? Do you find sandwiches to be as equally plausible as leprechauns? Do you really? Really? You actually live your life with equal expectations of sandwiches and leprechauns?
If that is really the case, then you are clearly insane. Actually insane. Any rational human has at least the slightest ability to reason in a Bayesian manner.
Though I'm currently playing through Indiana Jones and the Fate of Atlantis on my way to and from work, on my phone, via SCUMM. I'll always be grateful for that.