|
|
|
|
|
by kayoone
4825 days ago
|
|
im not an expert but arent UDP Socket connections more like an fire and forget scenario which doesnt create alot of waiting ? Id think that game servers have to compute heavier stuff per tick and have to process all the incoming packets anyway so that waiting for IO isnt really an issue ?
It might make sense to have the game world updating and sending/recieving packets in different threads though, so is that were nodejs makes sense? |
|