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by jsnell
4835 days ago
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Clearly there's way more sales to made than thousands, it's just that it's going to be a power law distribution. There's only going to be one Minecraft (10s of millions), a handful of Super Meat Boys (million copies) or Legends of Grimrock (half a million), etc. It seems like the more interesting question is what a developer can do to increase their likelihood of winning the indie game lottery. Besides making a good game. FTL did it by getting lots of publicity from being an early game development kickstarter success story. Legend of Grimrock had excellent graphics for a 4 man indie game, resurrected a genre that had been dead for a couple of decades, and got good launch-time reviews in a lot of big PC game publications. (I expect that the nostalgia effect was a factor both in getting the reviews in the first place, as well as in them being so positive). |
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