|
|
|
|
|
by waterlesscloud
4840 days ago
|
|
Video costs many times more to produce, and is generally consumed only once. Music is cheap to make and people tend to listen many times over, making the try-it-and-purchase-it model a genuine possibility that video doesn't really have. |
|
For example games are hard to produce (and it usually takes a long time). Still you can get very good games DRM free, because in gaming the faults of DRM are especially apparent.
The downside of DRM - it insults paying customers, it lowers the usability of the content (restricting it to selected devices / players etc.), it also doesn't affect pirates, since the moment that DRM is broken by some skillful crackers - DRM free copies are widely distributed.
So let's see - no one benefits from DRM. Who is in downside? Paying users. So what is the point in using it anywhere?