| >> Just no. Some abstractions are light years faster than not having them. To the point that this is a silly statement. Consider the elementary abstraction of an array. The slightly less elementary one of a map. Abstractions can definitely be an improvident in some cases. They just bring extra complexity at it's cost. In the 'map' case you pointed out, you now need to take into account the performance characteristics of an array, one or more hash functions and linked lists in their specific configuration. Even though the lookup of a hashmap is supposed to be O(1), you now have to run a hash function for every lookup. That's bound to be slower than the simple integer addition we were doing before on the flat array. Besides that, if it's a bad hash function (or if the data is bad), performance will easily go down to O(n). >> So, no, just because there are layers of abstractions does not automatically mean things are going to be slow. That's not what I'm saying is it? I'm making the point that it'll be slow/er/ because of the overhead of the abstraction. I didn't say "less productive" or "every abstraction is bad", I'm point out that each extra layer comes at a cost and that the extra cost gets buried the more layers you add. I'm not going to go into the source control argument because I'm talking runtime application performance and mental overhead, not developer performance. |
Basically, I object to the idea that abstractions slow you down by their nature. I agree that poor or unnecessary ones do so.