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by chaz 4839 days ago
I've met enough people who worked at EA to know they have competent engineers and managers -- they are not completely inept. When hundreds of millions of dollars are suddenly at risk, you have a clear channel straight to the CEO to get the resources that you need.

I'm giving EA the benefit of the doubt that they ruled out 30-minute fixes. I can't see how any of us can really speculate as to how long it should take to fix when we don't really know any details. For example, if it was a database bottleneck, would you commit to walking in and fixing it in 30 minutes? Or even 30 hours? I think you'd want to know the details, because the scope can easily be off by 1-2 orders of magnitude.

1 comments

> I've met enough people who worked at EA to know they have competent engineers and managers -- they are not completely inept.

Nope, nope, nope. Nobody in their right mind will believe you that. If they fabricate such a game launch then they are complete morons. You simply can not claim that they are competent after that clusterfk.

Under "competent" I understand "Having sufficient skill, knowledge, ability, or qualifications." (definition from wiktionary). Their engineers clearly have neither the skill nor ability to fix the problems in timely manner. Nor did (or do) they have enough knowledge how the servers behave under such high load, otherwise they'd fix it before the launch. And if the problems were known, then the managers failed to delay the launch. A company which knowingly releases such a game is not run by competent people.

I believe it. All it takes is one higher up executive to pick a launch date and mandate that it happens, damn the torpedoes. This says nothing about the competence of the engineers and their managers in the trenches.

I mean, you could question their willingness to work at the company. But, working on the latest sim city sounds like a fun project and people like paychecks.

Bingo! As a former EA senior engineer, my money is on someone in EA marketing setting the dates and forcing an 80-hour week crunch time for the duration of this title's production. They probably even brought in "experts" who ignored foundation code and slammed in their own logic "'cause it works" and now they have a clusterfuck of logic no one understands. Been there, been screwed by their managers, and left for good. EA can rot in hell.