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by adeaver
4839 days ago
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How hard would it be to stick a proxy between the game and the servers (on the players machine), capture some data, and configure the proxy to listen for message 'X' from the game and return response 'Y'. If that could be done (by someone with far greater skills that myself, I can do it for Web dev but not this) fairly easily and the game play went on for several hours would that not put a very big hole in EA's argument? I mean other than the one already sitting there... |
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