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by snprbob86
6286 days ago
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Most modern high-end offline rasterizers aren't forward renderers, or deferred renders, _or_ ray tracing. No, they are typically radiosity renderers: http://en.wikipedia.org/wiki/Radiosity Put simply is that ray-tracing is a per-screen pixel ray which is quite good at glossy surfaces with predictable lighting and plastic appearance. Radiosity, on the other hand, simulates actual light photons/waves. It is slower and more computational intensive, but it produces far more realistic results. In particular, it is good at lighting/shadowing, and is more directly applicable to rendering non-plastic surfaces, including sub-surface scattering (like flesh or hair). All that said, REAL modern renderers, are wacky hybrid of every technique :-P |
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