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by ronyeh 4844 days ago
Congrats! Can you elaborate on this point?

    Despite being an iOS game 95% of development was done on PC.
Was it a C++/OpenGL game that had a small iOS AppDelegate / GLKit / UIKit / etc scaffold?
2 comments

You nailed it. Almost entirely C++/OpenGL with platform specific code only as necessary. I count 7 iOS specific files and they're all fairly small. What you mentioned plus interfaces for analytics, in-app purchases, game center, and profiles.
>Almost entirely C++/OpenGL with platform specific code only as necessary.

Well, I'm looking forward to seeing you in the next Humble Bundle, then. :-)

Could you elaborate on your use of analytics: how did you handle pre-release testing and what were you most surprised to learn from the data?

Graphics and level designing takes lot of time i guess.