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by pilif
4847 days ago
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I wonder. In a previous post here on HN, somebody said in a comment, that the Sim City infrastructure runs in Amazon's infrastructure. Isn't one of the big advantages of cloud computing the ability to scale your hardware with demand? Why only scale up by 130% when there's still people having problems? Why not scale until everybody has a good experience? I don't even think it's going to cost all that much: after the initial onrush, the number of concurrent sessions is likely going to drop rapidly, at which point, they can easily scale down the infrastructure (maybe forcing regions to be consolidated, but as a player I'd rather suddenly have a new neighbor city than a ghost town because my neighbor stopped playing). If you can scale up by 130% in one week, you can also scale up by 500%. Or however much it takes. Them not doing this, leads to twoconclusions: 1) they don't care about the current ire among gamers. If the game is good, the rocky start will be forgiven when in two weeks time load normalizes and it will be forgotten within a month. And 2) having overloaded servers due to "unanticipated demand" is in the long run good news to give, increasing the perceived value and quality of the game. |
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Question: If it takes 1 server to handle 1,000 clients, how many servers does it take to handle 1,000,000 clients?
Answer: Between 1 and infinity. It might not even be physically possible to serve 1,000,000 clients, depending on the application.