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by mrdoob2
4861 days ago
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I did the original WebGL Globe (texture, atmosphere shader, interaction, ...). Just sounded like you were taking credit for the overall aesthetics. As far as I can see, aesthetic-wise the difference is that you didn't pass the height for the cubes. I don't really mind though, the whole point was to get people to use the platform. Just found it funny :) |
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Just a side-node: the API docs were the biggest obstacle in the whole process. W.r.t to platform usage I think this would be one of the top prio things to get even more people using Three.js.