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by jholman
4860 days ago
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Yeah. I dunno about "most prevalent", though. TFA contained two "lame excuses", both of which are things I believed to be causes of slowness in dynamic languages, and now I have to reconsider. dynamic typing prevents type-based optimization
monkey patching prevents optimization
I think the most common complaint I hear about GC is not that it affects computational throughput, but that it affects _predictability_ of computational throughput. One maybe doesn't care in scientific computing, but game developers are always going on about how they can't use a GC language because a stall mid-frame will knock them over 16ms/frame or 33ms/frame, which for console certification is a project-killer. |
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