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by bajsejohannes 4854 days ago
Are there any plans for compiling to anything browser based? That's just such a great platform to start deploying a game. Tweaking and iteration is fast—you can deploy multiple new versions a day and get feedback—and once you have a good enough game, you can deploy to these other platforms. It's a dealbreaker for me.
1 comments

We currently have a prototype of Loom running in HTML5 via WebGL and emscripten. We also have a much earlier version of Loom running under Flash Player using FlasCC. We could also potentially target NaCL in Chrome.

Each option has its positives and negatives.

With Adobe dropping the 'Flash Tax', it makes targeting Flash a much more desirable option, however there is a ton of merit to having things run in HTML5 (either WebGL or Canvas).

The long story short is, browser support is on the roadmap, but which path to take is unclear. So we're open to input from the community on this.

Cheers, Nate

This is the first I've heard of Adobe dropping the Flash Tax, and I'm having trouble finding any confirmation of it. Where did you hear about it?