| Absolutely correct, that one interaction is not the definition of a product. But it does greatly affect it. Even talking on the phone has this element of distraction to it—my dad notices this especially. If I start messing around on the computer in the middle of a phone conversation, he can tell immediately and starts asking me what I'm doing on the computer. Good conversation starter, but it didn't help that I was distracted in the first place. What happens when I get a notification on my Glass when talking to someone in person? What if a text message comes up and I start reading it. What if a random restaurant notification comes up (an ad? Surely not!). There are any number of things this device adds to conversation, while you're holding eye contact. That eye contact becomes not only eye contact, but unknown eye contact. It becomes more disconnected, even in person. What would you do if someone took out their phone and started reading their messages while you were trying to talk to them? How is that different from Glass? Can Glass tell when you're having a conversation? Maybe it can, but how do we know? It complexifies conversation. Personally, I don't believe that will be socially accepted. But you're right, we don't know yet. A lot of this is speculation, and of course the device will be refined and the interactions will be honed as time goes on. That just brings up another point: the product, its use, and how it fits into everyday life are not well defined. It's beginning from an experimental engineering standpoint. More on a fundamental design level, I think that origin has a lower likelihood of leading to the right type of product. |