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by tomlu 4855 days ago
What are the benefits though? I wouldn't say using Lua is a "primary factor", but Lua is:

* Simple yet powerful

* Supports multiple paradigms

* Fairly concise

* DSL friendly

* Very robust

* Small footprint

* About as quick as they come in this language space, even without LuaJIT

* Supported by tools, debuggers and a community

If I were contemplating building my own dynamic language to support something like a game engine there would have to be some pretty compelling arguments not to just use Lua. I'm sure you've thought about it - so what's the reasoning?

1 comments

The main benefit I see (though I am amused not to see it mentioned here or on their site) is that a lot of Flash programmers will see it's almost like AS3, and be willing and able to get comfortable with this since they "know" how it works.

However I hope the $500/license doesn't show that they are planning to emulate Adobe too closely...

The Engine Company is a small company (5 of us) based in Eugene, OR. We are self funded so we don't have any VCs that we have to please.

We feel our licensing terms are very fair: http://theengine.co/license

There is a tech scene in Eugene? Neat!