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by stevejohnson 4863 days ago
This article has almost nothing to do with Flash, despite the title. It's much more about casual games in general. Using ai2Canvas won't help you implement "gamey" features any more than drinking locally sourced coffee will.

Flash was brought up because it was a huge delivery mechanism for a huge portion of casual games over a significant time period. The general theme of the article is that because HTML5 is the up-and-coming technology in the casual games area, many games miss out on basic strategies employed by games on more less cutting-edge platforms.

2 comments

Am I wrong in thinking that on this day, Feb 25, 2013, Flash still is still a huge delivery mechanism for a huge portion of casual games.
You're correct. I intentionally simplified the tenses to avoid having to investigate Flash's current position and potentially misstate it.
It can help you bring your sprites from flash to canvas in a vector-like way and this is really useful because creating sprites/characters is an important part of game development, and is very painful to do it right on canvas.