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A few alternate strategies, some taken from books I've read, others from people I know: Build a prototype - of anything, really, as long as it's impressive. Show it to industry contacts. Have them tell you "this is interesting, but it's not really what we need right now. However, if you could solve this problem for us, we'd pay you money for it." Get them to pay up-front to fund development. Build the product with their money. Sell product to other customers. Reinvest the profits. (my day job, also Sun Microsystems and Franz Inc.) Find a group of passionate enthusiasts. Write software for them, and charge money for it. Partner with a business that benefits from what you're doing. Always look for underserved markets, and then opportunistically go after them with cheap products. Iterate quickly. Take over the world. (Microsoft) Build website. Convince friends to join. Serendipitously discover that friends tell all their friends about it. Overload servers. Charge money for premium features to keep servers running. Make modest profit off of it. (LiveJournal, Flickr). Same as above, but provide ways for people to make money off your product (selling services to each other, for example). Take a cut of their revenues. (EBay, PayPal, Second Life, Microsoft). Get people laid. Profit. (HotOrNot, PlentyOfFish) |
You need industry contacts first. Suggestions?
> Take over the world. (Microsoft)
"Left as an exercise for the reader."