|
|
|
|
|
by Tuna-Fish
4865 days ago
|
|
> Sony didn't talk about hardware, because the PS4 doesn't really differentiate itself with the next-gen xbox hardware-wise. I think it does, actually. It has little over 50% more GPU shading power, twice the pixel throughput, and more than twice the main ram throughput. The difference is just about enough to make sure that PS4 can run at twice the resolution (720p vs 1080p) or twice the frame rate compared to XBox next. The fact that they both use very similar system architecture, with PS4 just having more of it, will mean that it will be easy for multiplatform titles to scale to the difference. I'm willing to bet money that once the MS specs are actually out, Sony will talk about the specs a lot. |
|
From my reading, four of the shader units in the PS4 are reserved for Compute Units; things like physics (just cause 2) and lighting (battlefield 3), which cuts the raw advantage from 50% to 16%. Apparently on the 720, developers will be able to choose how to allocate compute units across the cores.
> twice the pixel throughput
Mainly useful for stereoscopic images or 4k. How many people have 4k tvs and 3D tvs? 16 render output units are plenty for 1080p (the PS4 has 32).
> twice the main ram throughput
At the cost of half the storage (4GB vs 8GB).
It's pretty much a tossup. Orbis is choosing different things to optimize compared to Durango. Textures will probably be able to be larger on Durango, while level loading will happen faster on the Orbis.
> with PS4 just having more of it
More of some things; less of others. Faster at some things; slower at others.
Either way, I'm not giving a dime to either of these evil companies.