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by torr 6299 days ago
Would love to see sales numbers broken down by platform for a cross-platform game that's available for GNU/Linux.
1 comments

My research has shown that, traditionally, an indie developer can get 40-50% of their sales on the Mac, and a 5% or lower share on Linux. There's a bit of a chicken-egg question over why Linux sales are so low - most game devs don't go for Linux because they hear they won't sell well, but low numbers of games for Linux may contribute to that trend.
Another issue might be that linux users are not used to paying for software.