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by spitfire
4876 days ago
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Michael Abrash talked about this in his black book of graphics programming. WHen he was writing quake, they could trade off between lighting fast graphics (40fps+, on a 486) 99% of the time with the occasional horrible slowdown to less than 5fps. vs a steady frame rate that never changed much, but wasn't terribly fast. Turns out people notice the occasional horrible lag much more than when things perform uniformly. When tuning a performance critical service, focus on the outliers. |
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Also, back to the topic of the article at hand, I hope that their "T" is not really two seconds. That is already way too slow for most web purposes.