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by rayiner
4878 days ago
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I could very well twist that and say: I value the freedom of hard-working content creators to make money from their labor over the freedom of teenagers to get free copies of popular movies and video games, but I won't because the nature of the parties in question is really irrelevant to me. I value the freedom of creators of original works. Without them, there would be nothing to share. I don't care of those creators are profit-driven mega-corporations or starving artists. I think in a digital, connected age, the moral right to one's intellectual creations becomes stronger, not weaker.[1] I'm perfectly supportive of people who chose to share their original work, but I respect that some people don't want to share, or control the terms of that sharing, and that is their prerogative. [1] Thought experiment: in games like World of Warcraft, weapons, armor, etc, are trivially reproducible. But would anyone play the game if you could just click on someone's weapon that he stole off a dragon (or whatever it is you do in WoW--I've never played it) and have your own copy? |
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Not a very good analogy to demonstrate your point, as the scarcity of resources within the game is a central facet of the gameplay.
rayiner, I often see you as the lone man arguing on these things -- about information being free, journals being freely accessible, etc. You're unconvinced as of yet -- so I want to make the recommendation of two of Lawrence Lessig's books to you: Free culture (http://en.wikipedia.org/wiki/Free_Culture_(book)) and Remix (http://en.wikipedia.org/wiki/Remix_(book)) -- both freely available for download on a CC license I should add. :)
You're a great writer and I wish more people engaged with you on the points you raise. If you go on to read the two books, I would be genuinely interested in hearing your thoughts.