| I've been reading about bayesian stats and likelihood ratios lately. So, a likelihood ratio is P(X|A) / P(X|~A) . If you define X as "likely to commit gun violence", then A would be the way to identify X. Here, he's saying that A="plays violent video games". The problem is that not only is there a poorly correlated relationship between gun violence and video games, there's also plenty of gun violence by people who don't play violent video games. So the likelihood ratio isn't great. It's the same with "is mentally ill". Even if you screen for mental illness, you're going to get a lot of false positives and false negatives. The problem is that people keep trying to identify "A", and I suspect there isn't even a root cause. To me it seems like it's more a matter of multiple contributory causes that reach tipping points. System dynamics, if you will. For instance, if you reduce the allure of "preparing for the end of the world", that could have a system-level impact. Or, if guns looked feminine, that would probably do it too. |