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by notahacker 4890 days ago
I find the linked article in which he described what he was learning from working at Zynga illuminating:

http://venturebeat.com/2010/02/18/zyngas-chief-designer-shar...

Key points to take away: - We launch new games on insignificant fractions of our overall budget - Metrics help us figure out whether newly introduced features actually help us earn more. - Devising a way to "shame" users into playing more was our most effective recent new innovation.