For instance; I play Guild Wars 2. If I die, I lose a little bit of in-game cash from having to repair my armor after restarting (less cash than I can make in 5 minutes), and will possibly have to have to trek a couple of minutes back to where I was.
But back when I played EVE (that's a very long time ago, the game's changed since)... I was playing as a trucker in low-sec, essentially carrying goods in somewhat dangerous territory. I was really lusting for T2 transports (blinged out trucks), and it was my goal to get one. So I trained and saved for months, until I finally could afford it. I'm not a very patient person, so I took it for a ride before it was fully fitted with the modules I needed for my protection. Some pirate jerk blew it up. It was insured, but I wasn't quite able to easily replace the modules I had lost. In one fight, weeks of my in-game time were lost.
In other MMOs, winning and losing can mean that you've wasted a few minutes of your time. In EVE, it can mean months of wasted effort.
Thanks for your reply. Do you think this game mechanic would work without the availability of insurance? I would think all but the most hardcore would be dissuaded.
Well, insurance in EVE does not free you up to suicide your ship. There is a saying in EVE "don't fly what you can't afford to lose at least 3 times". It is a hardcore game, for those who want it to be :)
You can always just live in high-sec (safe zone) and probably never lose your ship. Of course the game tends to reward you for taking risks.
But back when I played EVE (that's a very long time ago, the game's changed since)... I was playing as a trucker in low-sec, essentially carrying goods in somewhat dangerous territory. I was really lusting for T2 transports (blinged out trucks), and it was my goal to get one. So I trained and saved for months, until I finally could afford it. I'm not a very patient person, so I took it for a ride before it was fully fitted with the modules I needed for my protection. Some pirate jerk blew it up. It was insured, but I wasn't quite able to easily replace the modules I had lost. In one fight, weeks of my in-game time were lost.
In other MMOs, winning and losing can mean that you've wasted a few minutes of your time. In EVE, it can mean months of wasted effort.