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by halfasleep
4881 days ago
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There's some pretty detailed information about the Unreal Engine [1] that might give you some ideas to think about around network protocols for games. At the time they were dealing with 28.8k modems, so there are quite a few tricks in there about saving bandwidth and prioritising some actions over others.
[1] http://udn.epicgames.com/Three/NetworkingOverview.html |
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