Hacker News new | ask | show | jobs
by halfasleep 4881 days ago
There's some pretty detailed information about the Unreal Engine [1] that might give you some ideas to think about around network protocols for games. At the time they were dealing with 28.8k modems, so there are quite a few tricks in there about saving bandwidth and prioritising some actions over others. [1] http://udn.epicgames.com/Three/NetworkingOverview.html