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by plasma
4885 days ago
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Second Life (I may be wrong on the game itself) talked about how it manages game scale across many servers. The entire game is a virtual machine. When a player leaves a server boundary, their player VM state is packaged up and sent to the next world server and then resumed on that server. Players don't even notice they crossed server boundaries, and this was possible because the game can be paused mid flight for that player - pretty neat. |
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