It's a lot better read than the PCGamer article, considering that it points out the negative metagame aspects of Time Dilation (TiDi). Part of what made that battle a slowly increasing shitstorm was the fact that reinforcements could arrive much faster than combat could resolve.
That means that what socially could be called a flash crowd accretes in that sector and drags the servers further and further down.
That means that what socially could be called a flash crowd accretes in that sector and drags the servers further and further down.